AI Insights · Timothy · January 2022
Top 5 Platformer Games Performance on Unified Platform in Luxembourg Q4 2021
An analysis of the top 5 platformer games in Luxembourg during Q4 2021, including trends in weekly downloads, revenue, and active users.
Throughout the fourth quarter of 2021, the top 5 platformer games on a unified platform in Luxembourg showed varied performance in terms of weekly downloads, revenue, and active users. Here’s a closer look at how each game fared during this period.
Subway Surfers from Sybo Games ApS saw significant fluctuations in its weekly revenue, peaking at approximately $513 in the week of December 20. Weekly downloads for the game showed a consistent upward trend, reaching a high of around 976 in the same week. The game also experienced a steady increase in weekly active users, culminating in about 9K by the end of December.
Super Mario Run by Nintendo Co., Ltd. had a peak weekly revenue of around $225 at the start of the quarter, with fluctuations throughout. Weekly downloads saw significant growth mid-December, reaching about 221 in the week of December 6. Active users for the game remained relatively stable, with a slight increase to approximately 635 by the end of the quarter.
Bouncemasters: Hit & jump from AI Games FZ experienced a downward trend in weekly revenue, starting strong at $158 in mid-October but dropping to $11 by the end of December. Weekly downloads remained relatively low, hovering around 45 to 56 towards the end of the quarter. The game’s weekly active users also saw a decline, falling to approximately 253 by the last week of December.
Geometry Dash by RobTop Games AB had a peak weekly revenue of about $129 in mid-October, which then declined to around $30 by the end of December. Weekly downloads showed a slight increase, peaking at 326 in mid-November. The game maintained a steady number of active users, reaching a high of approximately 3.4K in the final week of December.
Rodeo Stampede: Sky Zoo Safari from Featherweight Games Pty Limited had a modest peak in weekly revenue at around $118 in mid-December. Weekly downloads were relatively low but saw a slight increase towards the end of the quarter, reaching about 41 in the last week of December. Active users for the game remained consistent, with a slight rise to approximately 238 by the end of December.
These insights are based on data from Sensor Tower, where more detailed information and additional insights can be found.